This is a special Windows (file)stream which resides completely in RAM and can be read from multiple applications. This SDK plug-in transports the telemetry stream via a Memory Mapped File. This puts unnecessary stress on the users harddrive (not the mention the number of re-writes that would hurt SSDs), and moreover requires the user to manually configure the telemetry data source. An example program was provided (and often used) which enabled streaming data by using text files stored on the users harddisk. SCS has kindly released a SDK that allows developers and users to stream telemetry data from the game to any 3rd party applications. Please refer to Rencloud's implementation for a version that features newer versions of the SCS SDK. Due to personal time & energy constraints, I'm unable to maintain this repository for the community.
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